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BoneAdaptor Member List

This is the complete list of members for BoneAdaptor, including all inherited members.
Accept(BaseVisitor &rkVisitor)=0BaseVisitable [pure virtual]
AcceptImpl(NodeType &rkVisited, BaseVisitor &rkVisitor)BaseVisitable [inline, protected, static]
AttachNode(Bone *pkNode, bool bKeepWorldSRT=false)HierarchyNode< Bone > [virtual]
Bone(unsigned int uiID=0, const std::string &rstrName="", Bone *pkParent=0)Bone
Bone(Bone &rkBone)Bone
BoneAdaptor(Skeleton *pkSkeleton, Bone *pkParent, SceneNode *pkNode)BoneAdaptor [inline]
BoneAdaptor(BoneAdaptor &rkNode, Skeleton *pkSkeleton, Bone *pkParent)BoneAdaptor [inline]
BREADTH_FIRST enum valueHierarchyNode< Bone >
DEPTH_FIRST enum valueHierarchyNode< Bone >
DetachFromParent()HierarchyNode< Bone >
DetachNode(Bone *pkNode)HierarchyNode< Bone > [virtual]
Duplicate(Skeleton *pkSkeleton, Bone *pkParent)BoneAdaptor [virtual]
NeoEngine::Bone::Duplicate()Bone [virtual]
Get()HierarchyNode< Bone > [inline, protected, virtual]
GetByName(const HashString &rstrName, NODESEARCHMODE eMode=BREADTH_FIRST, bool bInitSearch=true)HierarchyNode< Bone >
GetChildren()HierarchyNode< Bone > [inline]
GetInverseWorldTransform()HierarchyNode< Bone > [inline]
GetName() constHierarchyNode< Bone > [inline]
GetParent()HierarchyNode< Bone > [inline]
GetRotation() const SRTNode [inline]
GetScaling() const SRTNode [inline]
GetTranslation() const SRTNode [inline]
GetWorldRotation()HierarchyNode< Bone > [inline]
GetWorldScaling()HierarchyNode< Bone > [inline]
GetWorldTransform()HierarchyNode< Bone > [inline]
GetWorldTranslation()HierarchyNode< Bone > [inline]
HierarchyNode(const HashString &rstrName="", Bone *pkParent=0)HierarchyNode< Bone > [inline]
HierarchyNode(Bone &rkNode, bool bDuplicateChildren)HierarchyNode< Bone > [inline]
m_bWorldUpdateHierarchyNode< Bone > [protected]
m_fScalingSRTNode [protected]
m_fWorldScalingHierarchyNode< Bone > [protected]
m_kInverseWorldTransformHierarchyNode< Bone > [protected]
m_kRotationSRTNode [protected]
m_kTranslationSRTNode [protected]
m_kWorldRotationHierarchyNode< Bone > [protected]
m_kWorldTransformHierarchyNode< Bone > [protected]
m_kWorldTranslationHierarchyNode< Bone > [protected]
m_pkParentHierarchyNode< Bone > [protected]
m_pkSceneNodeBoneAdaptor [protected]
m_pkSkeletonBoneAdaptor [protected]
m_strNameHierarchyNode< Bone > [protected]
m_uiIDBone
m_vpkChildrenHierarchyNode< Bone > [protected]
NotifyUpdate(bool bRecurse=true)BoneAdaptor [inline, virtual]
Rotate(const Quaternion &rkRotation, bool bNotifyUpdate=true)SRTNode [inline]
RotateWorld(const Quaternion &rkRotation, bool bNotifyUpdate=true)SRTNode [inline]
Scale(float fScaling, bool bNotifyUpdate=true)SRTNode [inline]
SetName(const HashString &rstrName)HierarchyNode< Bone > [inline]
SetRotation(const Quaternion &rkRotation, bool bNotifyUpdate=true)HierarchyNode< Bone > [inline, virtual]
SetScaling(float fScaling, bool bNotifyUpdate=true)HierarchyNode< Bone > [inline, virtual]
SetTranslation(const Vector3d &rkTranslation, bool bNotifyUpdate=true)HierarchyNode< Bone > [inline, virtual]
SRTNode()SRTNode [inline]
SRTNode(float fScaling, const Quaternion &rkRotation, const Vector3d &rkTranslation)SRTNode [inline]
SRTNode(const SRTNode &rkNode)SRTNode [inline]
Translate(const Vector3d &rkTranslation, bool bNotifyUpdate=true)SRTNode [inline]
TranslateWorld(const Vector3d &rkTranslation, bool bNotifyUpdate=true)SRTNode [inline]
Traverse(BaseVisitor &rkVisitor, NODESEARCHMODE eMode=DEPTH_FIRST, int iDirection=1, bool bInitSearch=true)HierarchyNode< Bone > [virtual]
TraverseNode(BaseVisitor &rkVisitor)HierarchyNode< Bone > [inline, virtual]
UpdateWorld()HierarchyNode< Bone > [inline, protected, virtual]
~BaseVisitable()BaseVisitable [inline, virtual]
~Bone()Bone [virtual]
~BoneAdaptor()BoneAdaptor [virtual]
~HierarchyNode()HierarchyNode< Bone > [virtual]

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