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PhysicsManager Member List
This is the complete list of members for
PhysicsManager
, including all inherited members.
Activate
()
Activator
[inline, virtual]
Activator
(bool bActive=true)
Activator
[inline]
AddRigidBody
(RigidBody *pkBody)
PhysicsManager
[virtual]
Deactivate
()
Activator
[inline, virtual]
DEFAULTCOLLISIONPASSES
enum value
PhysicsManager
DEFAULTCONTACTPASSES
enum value
PhysicsManager
GetRigidBodies
()
PhysicsManager
[inline]
IsActive
() const
Activator
[inline]
m_bActive
Activator
[protected]
m_kGravity
PhysicsManager
[protected]
m_pkRoom
PhysicsManager
[protected]
m_uiCollisionPasses
PhysicsManager
[protected]
m_uiContactPasses
PhysicsManager
[protected]
m_vpkBodies
PhysicsManager
[protected]
m_vpkBodyNodes
PhysicsManager
[protected]
PhysicsManager
(Room *pkRoom, unsigned int uiCollisionPasses=DEFAULTCOLLISIONPASSES, unsigned int uiContactPasses=DEFAULTCONTACTPASSES)
PhysicsManager
PHYSICSMANAGERDEFS
enum name
PhysicsManager
RemoveRigidBody
(RigidBody *pkBody)
PhysicsManager
[virtual]
SetGravity
(const Vector3d &rkGravity)
PhysicsManager
Toggle
()
Activator
[inline]
Update
(float fDeltaTime)
PhysicsManager
[virtual]
~Activator
()
Activator
[inline, virtual]
~PhysicsManager
()
PhysicsManager
[virtual]
Generated on Wed Jan 21 14:21:13 2004 for NeoEngine by
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