#include <particle.h>
Public Member Functions | |
virtual void | AllocateParticles (unsigned int uiNumParticles, Particle **ppkParticles)=0 |
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Implement this to handle new particle allocation and initialization. If a pointer in the array is not null, no new particle should be allocated but the particle pointed to should be re-initialized. For null pointer elements, allocate and initialize new particle
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