Activate() | Activator | [inline, virtual] |
Activator(bool bActive=true) | Activator | [inline] |
AddAnimation(SubMeshAnimation *pkAnimation) | AnimatorController< SubMeshAnimation > | [inline, virtual] |
AnimatedSubMesh() | AnimatedSubMesh | |
AnimatedSubMesh(const AnimatedSubMesh &rkSubMesh) | AnimatedSubMesh | |
ANIMATEDSUBMESH enum value | SubMesh | |
AnimatorController() | AnimatorController< SubMeshAnimation > | [inline] |
AnimatorController(const AnimatorController< SubMeshAnimation > &rkController) | AnimatorController< SubMeshAnimation > | [inline] |
Deactivate() | Activator | [inline, virtual] |
Duplicate() const | AnimatedSubMesh | [virtual] |
GetAnimations() const | AnimatorController< SubMeshAnimation > | [inline] |
GetCurrentAnimation() | AnimatorController< SubMeshAnimation > | [inline] |
GetPolygonBuffer() | SubMesh | [inline, virtual] |
GetType() const | AnimatedSubMesh | [inline, virtual] |
GetVertexBuffer() | SubMesh | [inline, virtual] |
InterpolateVertices(VertexBufferPtr pkBuffer) | SubMeshAnimatorController | |
IsActive() const | Activator | [inline] |
m_bActive | Activator | [protected] |
m_bChanged | SubMesh | |
m_bNeedUpdate | SubMesh | [protected] |
m_pkCurAnim | AnimatorController< SubMeshAnimation > | [protected] |
m_pkMaterial | SubMesh | |
m_pkPolygons | SubMesh | [protected] |
m_pkShadowPolygons | SubMesh | [protected] |
m_pkShadowVertices | SubMesh | [protected] |
m_pkVertices | SubMesh | [protected] |
m_uiCurAnim | AnimatorController< SubMeshAnimation > | [protected] |
m_vpkAnimations | AnimatorController< SubMeshAnimation > | [protected] |
PATCHSURFACE enum value | SubMesh | |
Render(RenderPrimitive *pkPrimitive, Frustum *pkFrustum=0) | SubMesh | [virtual] |
SetCurrentAnimation(unsigned int uiID) | AnimatorController< SubMeshAnimation > | [inline, virtual] |
SetCurrentAnimation(const HashString &rstrName) | AnimatorController< SubMeshAnimation > | [inline, virtual] |
SetPolygonBuffer(PolygonBufferPtr pkPolygons) | SubMesh | [virtual] |
SetShadowPolygonBuffer(PolygonBufferPtr pkPolygons) | SubMesh | [virtual] |
SetShadowVertexBuffer(VertexBufferPtr pkVertices) | SubMesh | [virtual] |
SetVertexBuffer(VertexBufferPtr pkVertices) | SubMesh | [virtual] |
SKELETALSUBMESH enum value | SubMesh | |
SUBMESH enum value | SubMesh | |
SubMesh() | SubMesh | |
SubMesh(const SubMesh &rkSubMesh) | SubMesh | |
SubMeshAnimatorController() | SubMeshAnimatorController | [inline] |
SubMeshAnimatorController(const SubMeshAnimatorController &rkController) | SubMeshAnimatorController | [inline] |
SUBMESHTYPE enum name | SubMesh | |
Toggle() | Activator | [inline] |
Update(float fDeltaTime) | AnimatedSubMesh | [virtual] |
UpdateData() | AnimatedSubMesh | [protected, virtual] |
~Activator() | Activator | [inline, virtual] |
~AnimatedSubMesh() | AnimatedSubMesh | [virtual] |
~AnimatorController() | AnimatorController< SubMeshAnimation > | [inline, virtual] |
~SubMesh() | SubMesh | [virtual] |