Activate() | Activator | [inline, virtual] |
Activator(bool bActive=true) | Activator | [inline] |
AddAnimation(AnimationType *pkAnimation) | AnimatorController | [inline, virtual] |
AnimatorController() | AnimatorController | [inline] |
AnimatorController(const AnimatorController< AnimationType > &rkController) | AnimatorController | [inline] |
Deactivate() | Activator | [inline, virtual] |
GetAnimations() const | AnimatorController | [inline] |
GetCurrentAnimation() | AnimatorController | [inline] |
IsActive() const | Activator | [inline] |
m_bActive | Activator | [protected] |
m_pkCurAnim | AnimatorController | [protected] |
m_uiCurAnim | AnimatorController | [protected] |
m_vpkAnimations | AnimatorController | [protected] |
SetCurrentAnimation(unsigned int uiID) | AnimatorController | [inline, virtual] |
SetCurrentAnimation(const HashString &rstrName) | AnimatorController | [inline, virtual] |
Toggle() | Activator | [inline] |
Update(float fDeltaTime) | AnimatorController | [inline, virtual] |
~Activator() | Activator | [inline, virtual] |
~AnimatorController() | AnimatorController | [inline, virtual] |