Allocate(unsigned int uiNumParticles, Particle **ppkParticles) | ParticleGenerator | [protected, virtual] |
Generate(float fDeltaTime, unsigned int uiMaxParticles, Particle **ppkParticles, const Vector3d &kPos)=0 | ParticleGenerator | [pure virtual] |
m_fDensity | ParticleGenerator | [protected] |
m_fFraction | ParticleGenerator | [protected] |
m_fVelocity | ParticleGenerator | [protected] |
m_fVelocityAccuracy | ParticleGenerator | [protected] |
m_pkAllocatorCallback | ParticleGenerator | [protected] |
ParticleGenerator(float fVelocity, float fVelocityAccuracy, float fDensity, ParticleAllocatorCallback *pkAllocatorCallback=0) | ParticleGenerator | [inline] |
~ParticleGenerator() | ParticleGenerator | [inline, virtual] |