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terrain.h File Reference


Detailed Description

Abstract classes for NeoEngine's terrain systems. All terrain implementations reside in loadable modules that are accessed through the Core object's GetTerrainManager().

Regarding coordinate systems, we will define heightmap-space coordinates such that the x and y coordinates are considered horizontal, ground-level coordinates and z could be considered as the elevation. This is natural if you're thinking from an overhead perspective, but not from a first-person shooter perspective.

Author:
Cody Russell (cody jhu edu)

#include "base.h"
#include "program.h"
#include "render.h"
#include "scenenode.h"
#include "sceneentity.h"
#include "texture.h"

Include dependency graph for terrain.h:

Include dependency graph

Go to the source code of this file.

Namespaces

namespace  NeoEngine


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