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Todo List
Class
AABB
When merging with other volumes, consider rotation to obtain real minimum volume
Class
Light
Support all light types
Change direction to be world rotation z-axis to enable light to be positioned in hierarchies
Class
ODE
Add more integrators, for example Runge-Kutta for better accuracy where needed
Class
RenderEntity
What happens with frame tracker in a multithreaded app with multiple render devices?
Class
SubMesh
Perhaps derive from BoundingVolume to let parent Mesh do collision detection with us rather that one big volume itself
Class
Timer
Look into RTC implementation for Linux targets
Member
Read
(void *pDst, int iBytes, std::string &rstrFromAddr, int &riFromPort)
Current method for returning from address/port is UGLY, clean it up
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1.3.5