GenerateLookup(unsigned int uiMaxX) | PerlinNoise | |
GenerateLookup(unsigned int uiMaxX, unsigned int uiMaxY) | PerlinNoise | |
GenerateLookup(unsigned int uiMaxX, unsigned int uiMaxY, unsigned int uiMaxZ) | PerlinNoise | |
Interpolate(float fA, float fB, float fX) | PerlinNoise | |
InterpolateNoise(float fX) | PerlinNoise | |
InterpolateNoise(float fX, float fY) | PerlinNoise | |
InterpolateNoise(float fX, float fY, float fZ) | PerlinNoise | |
IsPrime(unsigned int uiA) | PerlinNoise | |
m_afLookUp | PerlinNoise | [protected] |
m_uiMaxX | PerlinNoise | [protected] |
m_uiMaxY | PerlinNoise | [protected] |
m_uiMaxZ | PerlinNoise | [protected] |
m_uiPrimeOne | PerlinNoise | [protected] |
m_uiPrimeThree | PerlinNoise | [protected] |
m_uiPrimeTwo | PerlinNoise | [protected] |
NewPrimeNumbers() | PerlinNoise | |
Noise(int iX) | PerlinNoise | |
Noise(int iX, int iY) | PerlinNoise | |
Noise(int iX, int iY, int iZ) | PerlinNoise | |
PerlinNoise() | PerlinNoise | |
PerlinNoise1d(float fX, float fAmplitude, float fXfrequency) | PerlinNoise | |
PerlinNoise2d(float fX, float fY, float fAmplitude, float fXFrequency, float fYFrequency) | PerlinNoise | |
PerlinNoise3d(float fX, float fY, float fZ, float fAmplitude, float fXfrequency, float fYfrequency, float fZfrequency) | PerlinNoise | |
RandomPrime() | PerlinNoise | |
SmoothNoise(int iX) | PerlinNoise | |
SmoothNoise(int iX, int iY) | PerlinNoise | |
SmoothNoise(int iX, int iY, int iZ) | PerlinNoise | |
~PerlinNoise() | PerlinNoise | |