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AnimatedSubMesh Member List

This is the complete list of members for AnimatedSubMesh, including all inherited members.
Activate()Activator [inline, virtual]
Activator(bool bActive=true)Activator [inline]
AddAnimation(SubMeshAnimation *pkAnimation)AnimatorController< SubMeshAnimation > [inline, virtual]
AnimatedSubMesh()AnimatedSubMesh
AnimatedSubMesh(const AnimatedSubMesh &rkSubMesh)AnimatedSubMesh
ANIMATEDSUBMESH enum valueSubMesh
AnimatorController()AnimatorController< SubMeshAnimation > [inline]
AnimatorController(const AnimatorController< SubMeshAnimation > &rkController)AnimatorController< SubMeshAnimation > [inline]
Deactivate()Activator [inline, virtual]
Duplicate() const AnimatedSubMesh [virtual]
GetAnimations() constAnimatorController< SubMeshAnimation > [inline]
GetCurrentAnimation()AnimatorController< SubMeshAnimation > [inline]
GetPolygonBuffer()SubMesh [inline, virtual]
GetType() const AnimatedSubMesh [inline, virtual]
GetVertexBuffer()SubMesh [inline, virtual]
InterpolateVertices(VertexBufferPtr pkBuffer)SubMeshAnimatorController
IsActive() const Activator [inline]
m_bActiveActivator [protected]
m_bChangedSubMesh
m_bNeedUpdateSubMesh [protected]
m_pkCurAnimAnimatorController< SubMeshAnimation > [protected]
m_pkMaterialSubMesh
m_pkPolygonsSubMesh [protected]
m_pkShadowPolygonsSubMesh [protected]
m_pkShadowVerticesSubMesh [protected]
m_pkVerticesSubMesh [protected]
m_uiCurAnimAnimatorController< SubMeshAnimation > [protected]
m_vpkAnimationsAnimatorController< SubMeshAnimation > [protected]
PATCHSURFACE enum valueSubMesh
Render(RenderPrimitive *pkPrimitive, Frustum *pkFrustum=0)SubMesh [virtual]
SetCurrentAnimation(unsigned int uiID)AnimatorController< SubMeshAnimation > [inline, virtual]
SetCurrentAnimation(const HashString &rstrName)AnimatorController< SubMeshAnimation > [inline, virtual]
SetPolygonBuffer(PolygonBufferPtr pkPolygons)SubMesh [virtual]
SetShadowPolygonBuffer(PolygonBufferPtr pkPolygons)SubMesh [virtual]
SetShadowVertexBuffer(VertexBufferPtr pkVertices)SubMesh [virtual]
SetVertexBuffer(VertexBufferPtr pkVertices)SubMesh [virtual]
SKELETALSUBMESH enum valueSubMesh
SUBMESH enum valueSubMesh
SubMesh()SubMesh
SubMesh(const SubMesh &rkSubMesh)SubMesh
SubMeshAnimatorController()SubMeshAnimatorController [inline]
SubMeshAnimatorController(const SubMeshAnimatorController &rkController)SubMeshAnimatorController [inline]
SUBMESHTYPE enum nameSubMesh
Toggle()Activator [inline]
Update(float fDeltaTime)AnimatedSubMesh [virtual]
UpdateData()AnimatedSubMesh [protected, virtual]
~Activator()Activator [inline, virtual]
~AnimatedSubMesh()AnimatedSubMesh [virtual]
~AnimatorController()AnimatorController< SubMeshAnimation > [inline, virtual]
~SubMesh()SubMesh [virtual]

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