IDENTITY | Quaternion | [static] |
Inverse() | Quaternion | [inline] |
Normalize() | Quaternion | [inline] |
operator *(const Quaternion &rkQuat) const | Quaternion | [inline] |
operator *(float fScalar) const | Quaternion | [inline] |
operator *(const Vector3d &rkVector) const | Quaternion | [inline] |
operator *=(const Quaternion &rkQuat) | Quaternion | [inline] |
operator *=(float fScalar) | Quaternion | [inline] |
operator!=(const Quaternion &rkQuat) const | Quaternion | [inline] |
operator+(const Quaternion &rkQuat) const | Quaternion | [inline] |
operator=(const Matrix &rkMatrix) | Quaternion | [inline] |
operator=(const AxisAngle &rkAxisAngle) | Quaternion | [inline] |
operator=(const EulerAngles &rkEulerAngles) | Quaternion | |
operator==(const Quaternion &rkQuat) const | Quaternion | [inline] |
operator~() const | Quaternion | [inline] |
Quaternion() | Quaternion | [inline] |
Quaternion(float fX, float fY, float fZ, float fW) | Quaternion | [inline] |
Quaternion(const Matrix &rkMatrix) | Quaternion | [inline] |
Quaternion(const AxisAngle &rkAxisAngle) | Quaternion | [inline] |
Quaternion(const EulerAngles &rkAngles) | Quaternion | [inline] |
qw | Quaternion | |
qx | Quaternion | |
qy | Quaternion | |
qz | Quaternion | |
Reset() | Quaternion | [inline] |
Set(float fX, float fY, float fZ, float fW) | Quaternion | [inline] |
Slerp(float fT, const Quaternion &rkDest, bool bActuteAngle=false) | Quaternion | [inline] |
ToAxisAngle() const | Quaternion | [inline] |
ToEulerAngles(unsigned int uiOrder=EulerAngles::XYZs) const | Quaternion | |
ToMatrix(Matrix *pkMatrix) const | Quaternion | [inline] |