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Todo List

Class AABB
When merging with other volumes, consider rotation to obtain real minimum volume

Class Light
Support all light types

Change direction to be world rotation z-axis to enable light to be positioned in hierarchies

Class ODE
Add more integrators, for example Runge-Kutta for better accuracy where needed

Class RenderEntity
What happens with frame tracker in a multithreaded app with multiple render devices?

Class SubMesh
Perhaps derive from BoundingVolume to let parent Mesh do collision detection with us rather that one big volume itself

Class Timer
Look into RTC implementation for Linux targets

Member Read (void *pDst, int iBytes, std::string &rstrFromAddr, int &riFromPort)
Current method for returning from address/port is UGLY, clean it up

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