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pixelbuffer.h

00001 /***************************************************************************
00002                 pixelbuffer.h  -  Buffer for offscreen rendering
00003                              -------------------
00004     begin                : Sat April 26, 2003
00005     copyright            : (C) 2003 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, pixelbuffer.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NEPIXELBUFFER_H
00028 #define __NEPIXELBUFFER_H
00029 
00030 
00031 
00032 #include "base.h"
00033 #include "render.h"
00034 #include "texture.h"
00035 
00036 
00037 namespace NeoEngine
00038 {
00039 
00040 
00041 
00048 class NEOENGINE_API PixelBuffer
00049 {
00050     protected:
00051 
00053         unsigned int                                  m_uiID;
00054 
00056         unsigned int                                  m_uiWidth;
00057 
00059         unsigned int                                  m_uiHeight;
00060 
00062         unsigned int                                  m_uiBPP;
00063 
00066                                                       PixelBuffer();
00067 
00068 
00069     public:
00070 
00073         virtual                                      ~PixelBuffer();
00074 
00079         virtual void                                  SetCubeMapFace( Texture::TEXTURECUBEMAPFACE eCubeMapFace ) = 0;
00080 
00084         unsigned int                                  GetTargetID() const { return( RenderDevice::PIXELBUFFER | ( m_uiID & 0x00FFFFFF ) ); }
00085 
00090         virtual const TexturePtr                     &GetTexture() = 0;
00091 };
00092 
00093 
00094 };
00095 
00096 
00097 #endif

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