Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | Related Pages

loadableentity.h

Go to the documentation of this file.
00001 /***************************************************************************
00002        loadableentity.h  -  Base class for object which can be loaded
00003                              -------------------
00004     begin                : Mon Sep 11 2003
00005     copyright            : (C) 2003 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, loadableentity.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 
00028 #ifndef __NELOADABLEENTITY_H
00029 #define __NELOADABLEENTITY_H
00030 
00031 
00038 #include "base.h"
00039 
00040 #include <string>
00041 
00042 
00043 namespace NeoEngine
00044 {
00045 
00046 
00047 //External classes
00048 class FileManager;
00049 class File;
00050 
00051 
00067 class NEOENGINE_API LoadableEntity
00068 {
00069     protected:
00070 
00072         File                                         *m_pkFile;
00073 
00075         bool                                          m_bLoaded;
00076 
00078         bool                                          m_bKeepFile;
00079 
00081         FileManager                                  *m_pkFileManager;
00082 
00083 
00089         virtual bool                                  LoadNode( unsigned int uiFlags = 0 ) = 0;
00090 
00091 
00092     public:
00093 
00097                                                       LoadableEntity( FileManager *pkFileManager = 0 );
00098 
00101         virtual                                      ~LoadableEntity();
00102 
00107         void                                          SetFileManager( FileManager *pkManager );
00108 
00117         bool                                          Load( const std::string &rstrFilename, unsigned int uiFlags = 0, bool bForceReload = false, bool bSearchFileSystem = false );
00118 
00126         bool                                          Load( File *pkFile, unsigned int uiFlags = 0, bool bForceReload = false );
00127 };
00128 
00129 
00130 }; // namespace NeoEngine
00131 
00132 
00133 #endif

Generated on Wed Jan 21 14:21:06 2004 for NeoEngine by doxygen 1.3.5