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line.h

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00001 /***************************************************************************
00002                           line.h  -  3D line primitive
00003                              -------------------
00004     begin                : Wed Sep 18 2002
00005     copyright            : (C) 2002 by Reality Rift studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, line.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NELINE_H
00028 #define __NELINE_H
00029 
00030 
00031 #include "base.h"
00032 #include "nemath.h"
00033 
00034 
00035 
00042 namespace NeoEngine
00043 {
00044 
00045 
00046 
00053 class NEOENGINE_API Line
00054 {
00055     public:
00056 
00058         Vector3d                  m_kOrigin;
00059 
00061         Vector3d                  m_kDirection;
00062 
00063 
00068                                   Line( const Vector3d &rkOrigin, const Vector3d &rkDir ) : m_kOrigin( rkOrigin ), m_kDirection( rkDir ) {}
00069 
00072         virtual                  ~Line() {}
00073 };
00074 
00075 
00076 
00083 class NEOENGINE_API Ray
00084 {
00085     public:
00086 
00088         Vector3d                  m_kOrigin;
00089 
00091         Vector3d                  m_kDirection;
00092 
00093 
00098                                   Ray( const Vector3d &rkOrigin, const Vector3d &rkDir ) : m_kOrigin( rkOrigin ), m_kDirection( rkDir ) {}
00099 
00102         virtual                  ~Ray() {}
00103 };
00104 
00105 
00106 }; // namespace NeoEngine
00107 
00108 
00109 #endif // __NELINE_H

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