#include <contact.h>
Collaboration diagram for Contact:
Public Member Functions | |
Contact () | |
Public Attributes | |
std::vector< Vector3d > | m_vkPoints |
std::vector< float > | m_vfDepths |
Vector3d | m_kNormal |
MaterialPtr | m_apkMaterials [2] |
SceneNode * | m_pkSceneNode |
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Reset data |
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Contact points, sorted in descending depth (deepest first) |
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Penetration depths for each point |
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Normal of colliding area/line/point |
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Materials of the contacting surfaces. If either is null, no material associated with that colliding primitive |
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Scene node collided with. This is invalid for static geometry! |