Regarding coordinate systems, we will define heightmap-space coordinates such that the x and y coordinates are considered horizontal, ground-level coordinates and z could be considered as the elevation. This is natural if you're thinking from an overhead perspective, but not from a first-person shooter perspective.
#include "base.h"
#include "program.h"
#include "render.h"
#include "scenenode.h"
#include "sceneentity.h"
#include "texture.h"
Include dependency graph for terrain.h:
Go to the source code of this file.
Namespaces | |
namespace | NeoEngine |