Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | Related Pages

sceneentity.h

Go to the documentation of this file.
00001 /***************************************************************************
00002                sceneentity.h  -  Base class for scene entities
00003                              -------------------
00004     begin                : Sat Jan 25 2003
00005     copyright            : (C) 2003 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, sceneentity.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NESCENEENTITY_H
00028 #define __NESCENEENTITY_H
00029 
00030 
00037 #include "base.h"
00038 #include "updateentity.h"
00039 #include "renderentity.h"
00040 #include "visitor.h"
00041 
00042 
00043 namespace NeoEngine
00044 {
00045 
00046 
00047 //External classes
00048 class SceneNode;
00049 class BoundingVolume;
00050 class ContactSet;
00051 class Ray;
00052 
00053 
00065 class NEOENGINE_API SceneEntity : public virtual UpdateEntity, public RenderEntity, public BaseVisitable
00066 {
00067     friend class SceneNode;
00068 
00069     public:
00070 
00071         DefineVisitable();
00072 
00073 
00074     protected:
00075 
00077         SceneNode                                    *m_pkNode;
00078 
00080         BoundingVolume                               *m_pkBoundingVolume;
00081 
00085         virtual void                                  SetNode() {}
00086 
00087 
00088     public:
00089 
00092                                                       SceneEntity() : m_pkNode( 0 ), m_pkBoundingVolume( 0 ) {}
00093 
00096         virtual                                      ~SceneEntity();
00097 
00101         inline SceneNode                             *GetSceneNode() { return m_pkNode; }
00102 
00106         inline BoundingVolume                        *GetBoundingVolume() { return m_pkBoundingVolume; }
00107 
00114         void                                          SetBoundingVolume( BoundingVolume *pkBoundingVolume );
00115 
00120         virtual SceneEntity                          *Duplicate() { return 0; }
00121 
00129         virtual bool                                  Intersection( BoundingVolume *pkObj, ContactSet *pkContactSet = 0, bool bInvertNormal = false ) { return false; }
00130 
00137         virtual bool                                  Intersection( const Ray &rkRay, ContactSet *pkContactSet = 0 ) { return false; }
00138 };
00139 
00140 
00141 };
00142 
00143 
00144 #endif

Generated on Wed Jan 21 14:21:07 2004 for NeoEngine by doxygen 1.3.5