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roompartitionnode.h

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00001 /***************************************************************************
00002              roompartitionnode.h  -  Space paritioning base class
00003                              -------------------
00004     begin                : Sat Feb 01 2003
00005     copyright            : (C) 2003 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, roompartitionnode.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NEROOMPARTITIONNODE_H
00028 #define __NEROOMPARTITIONNODE_H
00029 
00030 
00037 #include "base.h"
00038 #include "polygonbuffer.h"
00039 
00040 
00041 namespace NeoEngine
00042 {
00043 
00044 
00045 // External classes
00046 class SceneNode;
00047 
00048 
00049 #ifdef WIN32
00050 
00051 #  ifdef _MSC_VER
00052 #    pragma warning( disable : 4231 )
00053 #  endif
00054 
00055 #  ifndef __HAVE_VECTOR_NESCENENODE
00056      UDTVectorEXPIMP( class SceneNode* );
00057 #    define __HAVE_VECTOR_NESCENENODE
00058 #  endif
00059 
00060 #endif
00061 
00062 
00068 class NEOENGINE_API RoomPartitionNode
00069 {
00070     public:
00071 
00073         std::vector< SceneNode* >             m_vpkSceneNodes;
00074 
00076         std::vector< PolygonBufferPtr >       m_vpkPolygons;
00077 
00078 
00081         virtual                              ~RoomPartitionNode();
00082 
00088         virtual int                           AttachNode( SceneNode *pkNode ) = 0;
00089 
00095         virtual int                           DetachNode( SceneNode *pkNode ) = 0;
00096 
00102         virtual int                           UpdateNode( SceneNode *pkNode ) = 0;
00103 };
00104 
00105 
00106 };
00107 
00108 
00109 #endif

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