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SceneEntity Member List

This is the complete list of members for SceneEntity, including all inherited members.
Accept(BaseVisitor &rkVisitor)=0BaseVisitable [pure virtual]
AcceptImpl(NodeType &rkVisited, BaseVisitor &rkVisitor)BaseVisitable [inline, protected, static]
Activate()Activator [inline, virtual]
Activator(bool bActive=true)Activator [inline]
Deactivate()Activator [inline, virtual]
Duplicate()SceneEntity [inline, virtual]
GetBoundingVolume()SceneEntity [inline]
GetSceneNode()SceneEntity [inline]
Intersection(BoundingVolume *pkObj, ContactSet *pkContactSet=0, bool bInvertNormal=false)SceneEntity [inline, virtual]
Intersection(const Ray &rkRay, ContactSet *pkContactSet=0)SceneEntity [inline, virtual]
IsActive() const Activator [inline]
m_bActiveActivator [protected]
m_pkBoundingVolumeSceneEntity [protected]
m_pkNodeSceneEntity [protected]
m_uiLastFrameRenderEntity
Render(Frustum *pkFrustum=0, bool bForce=false)RenderEntity [inline, virtual]
RenderEntity()RenderEntity [inline]
s_uiFrameCountRenderEntity [static]
SceneEntity()SceneEntity [inline]
SetBoundingVolume(BoundingVolume *pkBoundingVolume)SceneEntity
SetNode()SceneEntity [inline, protected, virtual]
Toggle()Activator [inline]
Update(float fDeltaTime)UpdateEntity [inline, virtual]
~Activator()Activator [inline, virtual]
~BaseVisitable()BaseVisitable [inline, virtual]
~RenderEntity()RenderEntity [inline, virtual]
~SceneEntity()SceneEntity [virtual]

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