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animatedsubmesh.h

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00001 /***************************************************************************
00002                  animatedsubmesh.h  -  Vertex animated submesh
00003                              -------------------
00004     begin                : Thu Jan 30 2003
00005     copyright            : (C) 2003 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, animatedsubmesh.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2003
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NEANIMATEDSUBMESH_H
00028 #define __NEANIMATEDSUBMESH_H
00029 
00030 
00031 #include "base.h"
00032 #include "submesh.h"
00033 #include "submeshanimator.h"
00034 
00035 
00042 namespace NeoEngine
00043 {
00044 
00045 
00050 class NEOENGINE_API AnimatedSubMesh : public SubMesh, public SubMeshAnimatorController
00051 {
00052     protected:
00053 
00054 
00058         virtual void                                  UpdateData();
00059 
00060 
00061 
00062     public:
00063 
00064 
00067                                                       AnimatedSubMesh();
00068 
00072                                                       AnimatedSubMesh( const AnimatedSubMesh &rkSubMesh );
00073 
00076         virtual                                      ~AnimatedSubMesh();
00077 
00082         virtual void                                  Update( float fDeltaTime );
00083 
00087         virtual SubMesh                              *Duplicate() const;
00088 
00092         virtual unsigned int                          GetType() const { return ANIMATEDSUBMESH; }
00093 };
00094 
00095 
00096 };
00097 
00098 
00099 #endif
00100 

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