Activate() | Activator | [inline, virtual] |
Activator(bool bActive=true) | Activator | [inline] |
ANIMATEDSUBMESH enum value | SubMesh | |
Deactivate() | Activator | [inline, virtual] |
Duplicate() const | PatchSurfaceSubMesh | [virtual] |
GetControlVertexBuffer() | PatchSurfaceSubMesh | [inline, virtual] |
GetPatchData() const | PatchSurfaceSubMesh | [inline, virtual] |
GetPolygonBuffer() | SubMesh | [inline, virtual] |
GetType() const | PatchSurfaceSubMesh | [inline, virtual] |
GetVertexBuffer() | SubMesh | [inline, virtual] |
IsActive() const | Activator | [inline] |
m_bActive | Activator | [protected] |
m_bChanged | SubMesh | |
m_bNeedUpdate | SubMesh | [protected] |
m_kPatchData | PatchSurfaceSubMesh | [protected] |
m_pkMaterial | SubMesh | |
m_pkPolygons | SubMesh | [protected] |
m_pkShadowPolygons | SubMesh | [protected] |
m_pkShadowVertices | SubMesh | [protected] |
m_pkTesselator | PatchSurfaceSubMesh | [protected] |
m_pkVertices | SubMesh | [protected] |
PATCHSURFACE enum value | SubMesh | |
PatchSurfaceSubMesh(const PatchSurfaceData &rkPatchData) | PatchSurfaceSubMesh | |
PatchSurfaceSubMesh(const PatchSurfaceSubMesh &rkSubMesh) | PatchSurfaceSubMesh | |
Render(RenderPrimitive *pkPrimitive, Frustum *pkFrustum=0) | SubMesh | [virtual] |
SetPolygonBuffer(PolygonBufferPtr pkPolygons) | PatchSurfaceSubMesh | [inline, virtual] |
SetShadowPolygonBuffer(PolygonBufferPtr pkPolygons) | SubMesh | [virtual] |
SetShadowVertexBuffer(VertexBufferPtr pkVertices) | SubMesh | [virtual] |
SetVertexBuffer(VertexBufferPtr pkVertices) | PatchSurfaceSubMesh | [inline, virtual] |
SKELETALSUBMESH enum value | SubMesh | |
SubMesh() | SubMesh | |
SubMesh(const SubMesh &rkSubMesh) | SubMesh | |
SUBMESH enum value | SubMesh | |
SUBMESHTYPE enum name | SubMesh | |
Toggle() | Activator | [inline] |
Update(float fDeltaTime) | SubMesh | [virtual] |
UpdateData() | PatchSurfaceSubMesh | [protected, virtual] |
~Activator() | Activator | [inline, virtual] |
~PatchSurfaceSubMesh() | PatchSurfaceSubMesh | [virtual] |
~SubMesh() | SubMesh | [virtual] |