Accept(BaseVisitor &rkVisitor)=0 | BaseVisitable | [pure virtual] |
AcceptImpl(NodeType &rkVisited, BaseVisitor &rkVisitor) | BaseVisitable | [inline, protected, static] |
Activate() | Activator | [inline, virtual] |
Activator(bool bActive=true) | Activator | [inline] |
Deactivate() | Activator | [inline, virtual] |
Duplicate() | SceneEntity | [inline, virtual] |
GetBoundingVolume() | SceneEntity | [inline] |
GetSceneNode() | SceneEntity | [inline] |
Intersection(BoundingVolume *pkObj, ContactSet *pkContactSet=0, bool bInvertNormal=false) | SceneEntity | [inline, virtual] |
Intersection(const Ray &rkRay, ContactSet *pkContactSet=0) | SceneEntity | [inline, virtual] |
IsActive() const | Activator | [inline] |
m_afSize | Sprite | [protected] |
m_bActive | Activator | [protected] |
m_fRotation | Sprite | [protected] |
m_pkBoundingVolume | SceneEntity | [protected] |
m_pkMaterial | Sprite | |
m_pkNode | SceneEntity | [protected] |
m_pkPolygonBuffer | Sprite | |
m_pkVertexBuffer | Sprite | |
m_uiLastFrame | RenderEntity | |
Render(Frustum *pkFrustum=0, bool bForce=false) | Sprite | [virtual] |
RenderEntity() | RenderEntity | [inline] |
Rotate(float fRot) | Sprite | [inline] |
s_uiFrameCount | RenderEntity | [static] |
SceneEntity() | SceneEntity | [inline] |
SetBoundingVolume(BoundingVolume *pkBoundingVolume) | SceneEntity | |
SetNode() | SceneEntity | [inline, protected, virtual] |
SetRotation(float fRot) | Sprite | [inline] |
SetSize(float fSizeX, float fSizeY, bool bSetDefaultTexCoords=false) | Sprite | |
Sprite(const MaterialPtr &pkMaterial, float fSizeX=0.0f, float fSizeY=0.0f, const VertexDeclaration *pkFormat=&TexVertex::s_kDecl) | Sprite | |
Toggle() | Activator | [inline] |
Update(float fDeltaTime) | UpdateEntity | [inline, virtual] |
~Activator() | Activator | [inline, virtual] |
~BaseVisitable() | BaseVisitable | [inline, virtual] |
~RenderEntity() | RenderEntity | [inline, virtual] |
~SceneEntity() | SceneEntity | [virtual] |
~Sprite() | Sprite | [virtual] |