AttachNode(SceneNode *pkNode)=0 | RoomPartitionNode | [pure virtual] |
DetachNode(SceneNode *pkNode)=0 | RoomPartitionNode | [pure virtual] |
m_vpkPolygons | RoomPartitionNode | |
m_vpkSceneNodes | RoomPartitionNode | |
UpdateNode(SceneNode *pkNode)=0 | RoomPartitionNode | [pure virtual] |
~RoomPartitionNode() | RoomPartitionNode | [virtual] |