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MeshEntity Member List

This is the complete list of members for MeshEntity, including all inherited members.
Accept(BaseVisitor &rkVisitor)=0BaseVisitable [pure virtual]
AcceptImpl(NodeType &rkVisited, BaseVisitor &rkVisitor)BaseVisitable [inline, protected, static]
Activate()Activator [inline, virtual]
Activator(bool bActive=true)Activator [inline]
Deactivate()Activator [inline, virtual]
DefineVisitable() publicMeshEntity [inline]
Duplicate()MeshEntity [virtual]
GenerateBoundingVolume()MeshEntity
GetBoundingVolume()SceneEntity [inline]
GetMesh()MeshEntity [inline]
GetSceneNode()SceneEntity [inline]
GetSkeleton()MeshEntity [inline]
GetSubMeshes() const MeshEntity [inline]
Intersection(BoundingVolume *pkObj, ContactSet *pkContactSet=0, bool bInvertNormal=false)MeshEntity [virtual]
Intersection(const Ray &rkRay, ContactSet *pkContactSet=0)MeshEntity [virtual]
IsActive() const Activator [inline]
m_bActiveActivator [protected]
m_pkBoundingVolumeSceneEntity [protected]
m_pkMeshMeshEntity [protected]
m_pkNodeSceneEntity [protected]
m_pkSkeletonMeshEntity [protected]
m_uiFlagsMeshEntity [protected]
m_uiLastFrameRenderEntity
m_vpkSubMeshesMeshEntity [protected]
MeshEntity(const MeshPtr &pkMesh)MeshEntity
MeshEntity(MeshEntity &rkMesh)MeshEntity
Render(Frustum *pkFrustum=0, bool bForce=false)MeshEntity [virtual]
RenderEntity()RenderEntity [inline]
ResetFlags(unsigned int uiFlags)MeshEntity [virtual]
s_uiFrameCountRenderEntity [static]
SceneEntity()SceneEntity [inline]
SetBoundingVolume(BoundingVolume *pkBoundingVolume)SceneEntity
SetFlags(unsigned int uiFlags)MeshEntity [virtual]
SetNode()MeshEntity [protected, virtual]
SetSubMeshAnimation(const HashString &rstrAnimation)MeshEntity
SetSubMeshAnimation(unsigned int uiAnimation)MeshEntity
Toggle()Activator [inline]
Update(float fDeltaTime)MeshEntity [virtual]
~Activator()Activator [inline, virtual]
~BaseVisitable()BaseVisitable [inline, virtual]
~MeshEntity()MeshEntity [virtual]
~RenderEntity()RenderEntity [inline, virtual]
~SceneEntity()SceneEntity [virtual]

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