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Light Member List

This is the complete list of members for Light, including all inherited members.
Accept(BaseVisitor &rkVisitor)=0BaseVisitable [pure virtual]
AcceptImpl(NodeType &rkVisited, BaseVisitor &rkVisitor)BaseVisitable [inline, protected, static]
Activate()Activator [inline, virtual]
Activator(bool bActive=true)Activator [inline]
AMBIENT enum valueLight
CASTSHADOWS enum valueLight
Deactivate()Activator [inline, virtual]
DIRECTIONAL enum valueLight
Duplicate()SceneEntity [inline, virtual]
GetBoundingVolume()SceneEntity [inline]
GetDirection()Light
GetFlags() const Light [inline]
GetSceneNode()SceneEntity [inline]
GetType() const Light [inline]
Intersection(BoundingVolume *pkObj, ContactSet *pkContactSet=0, bool bInvertNormal=false)SceneEntity [inline, virtual]
Intersection(const Ray &rkRay, ContactSet *pkContactSet=0)SceneEntity [inline, virtual]
IsActive() const Activator [inline]
Light(LIGHTTYPE eType, int iFlags=NOFLAGS, const Vector3d &rkDirection=Vector3d::ZERO)Light
LIGHTFLAG enum nameLight
LIGHTTYPE enum nameLight
m_bActiveActivator [protected]
m_eTypeLight [protected]
m_fConstantAttenuationLight
m_fLinearAttenuationLight
m_fQuadraticAttenuationLight
m_iFlagsLight [protected]
m_kAmbientLight
m_kDiffuseLight
m_kDirectionLight
m_kSpecularLight
m_pkBoundingVolumeSceneEntity [protected]
m_pkNodeSceneEntity [protected]
m_uiLastFrameRenderEntity
NOFLAGS enum valueLight
POINT enum valueLight
Render(Frustum *pkFrustum=0, bool bForce=false)Light [virtual]
RenderEntity()RenderEntity [inline]
s_uiFrameCountRenderEntity [static]
SceneEntity()SceneEntity [inline]
SetBoundingVolume(BoundingVolume *pkBoundingVolume)SceneEntity
SetNode()SceneEntity [inline, protected, virtual]
SPOT enum valueLight
Toggle()Activator [inline]
Update(float fDeltaTime)UpdateEntity [inline, virtual]
~Activator()Activator [inline, virtual]
~BaseVisitable()BaseVisitable [inline, virtual]
~RenderEntity()RenderEntity [inline, virtual]
~SceneEntity()SceneEntity [virtual]

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