BUFFER_GROUP |
Group for caps related to buffers (frame, stencil, z, pixel) |
STENCILBUFFER |
Stencil buffer present |
PIXELFORMAT |
Advanced pixel format enumeration |
PIXELBUFFER |
Device can create pixel buffers |
RENDERTEXTURE |
Device can render to texture (i.e use pixel buffer as texture) |
PROGRAM_GROUP |
Group for caps related to programmable pipeline |
VERTEXPROGRAM |
Vertex programs supported |
FRAGMENTPROGRAM |
Fragment programs supported |
MULTITEXTURE_GROUP |
Group for caps related to multitexturing |
MULTITEXTURE |
Device can multitexture |
CUBEMAP |
Device can use cubemaps |
BLENDMODE_FACTOR |
Device can use factor blend mode |
MULTITEXTURE_UNITS_MASK |
Mask for number of texture units |
MULTITEXTURE_UNITS_SHIFT |
Shift bitcount for number of texture units |
MISC_GROUP |
Group for misc caps |
NORMALIZATION |
Normalize vertex normals in vertex lighting path |
WINDOW_GROUP |
Group for caps related to the rendering window |
DOUBLEBUFFER |
Frame buffer is double buffered |
FULLSCREEN |
Open render device in fullscreen mode |
ACCELERATION_GROUP |
Group for caps related to the acceleration state of the driver |
HARDWAREACCELERATED |
Rendering path is hardware accelerated |