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keyframe.h

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00001 /***************************************************************************
00002               keyframe.h  -  Base class for keyframes in animations
00003                              -------------------
00004     begin                : Fri Nov 23 2001
00005     copyright            : (C) 2001 by Reality Rift Studios
00006     email                : mattias@realityrift.com
00007  ***************************************************************************
00008 
00009  The contents of this file are subject to the Mozilla Public License Version
00010  1.1 (the "License"); you may not use this file except in compliance with
00011  the License. You may obtain a copy of the License at 
00012  http://www.mozilla.org/MPL/
00013 
00014  Software distributed under the License is distributed on an "AS IS" basis,
00015  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
00016  for the specific language governing rights and limitations under the
00017  License.
00018 
00019  The Original Code is the NeoEngine, keyframe.h
00020 
00021  The Initial Developer of the Original Code is Mattias Jansson.
00022  Portions created by Mattias Jansson are Copyright (C) 2001
00023  Reality Rift Studios. All Rights Reserved.
00024 
00025  ***************************************************************************/
00026 
00027 #ifndef __NEKEYFRAME_H
00028 #define __NEKEYFRAME_H
00029 
00030 
00031 #include "base.h"
00032 #include "nemath.h"
00033 
00034 
00041 namespace NeoEngine
00042 {
00043 
00044 
00045 
00051 class NEOENGINE_API Keyframe
00052 {
00053     public:
00054 
00056         float                              m_fT;
00057 
00058 
00062                                            Keyframe( float fTime = 0.0f ) : m_fT( fTime ) {}
00063 
00067                                            Keyframe( const Keyframe &rkKeyframe ) : m_fT( rkKeyframe.m_fT ) {}
00068 
00071         virtual                           ~Keyframe() {}
00072 
00078         inline bool                        operator < ( const Keyframe &rkKeyframe ) const { return( m_fT < rkKeyframe.m_fT ); }
00079 
00085         inline bool                        operator == ( const Keyframe &rkKeyframe ) const { return( fabs( m_fT - rkKeyframe.m_fT ) < 0.0001f ); }
00086 };
00087 
00088 
00089 }; // namespace NeoEngine
00090         
00091 
00092 
00093 #endif

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