#include <skeletonanimator.h>
Collaboration diagram for SkeletonAnimation:
Public Member Functions | |
SkeletonAnimation () | |
SkeletonAnimation (const SkeletonAnimation &rkAnimation) | |
virtual | ~SkeletonAnimation () |
virtual void | Update (float fDeltaTime) |
Public Attributes | |
std::vector< NodeAnimation * > | m_vpkChannels |
unsigned int | m_uiID |
HashString | m_strName |
float | m_fLength |
float | m_fCurTime |
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Update all channel animations
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Node animation objects |
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Animation ID |
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Animation name |
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Lenght of animation in seconds |
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Current time in [0,1] interval |