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Here are the current working features of the latest version of NeoEngine
Platforms:
- Win32
- GNU/Linux
- MacOS X (unmaintained)
- FreeBSD (unmaintained)
Rendering Subsystem:
- BSP and ABT space partition schemes
- Advanced scene graph
- Extensive material language
- Programmable pipeline using vertex and fragment programs
- Multitexturing
- Skeletal animation
- Mesh animation
- Dynamic shadows
- Orthographic projection for 2D-style overlays
- Font rendering with text formatting
- OpenGL backend
- DirectX backend
General Subsystems:
- Collision detection framework
- Particle systems
- Rigid-body physics simulation with friction and stacking
Network Subsystem:
- TCP/IP socket wrappers
Misc
- Package file support with bzip2 compression (custom format through plugins)
- Custom texture file formats through plugin architecture (png, jpeg, tga, bmp)
Tools and converters
- Converters from Q3 maps (.bsp) and models (.md3)
- Converter from Doom3 models and animations (.md5mesh, .md5anim)
- Converters from 3DSMax (.3ds), Lightwave (.lwo) and Milkshape (.ms3d)
- Exporter for Maya 4.x and 5.x
- Exporter for 3DSMax 5 and 6
Extensions
- Chunk file format I/O library with easy-to-extend syntax and parser
- Window toolkit library for 2D menus
- Lua scripting library with bindings to engine
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