Doom3 .md5mesh converter
[10/Nov/2002]
Initial support for converting Doom3 models in .md5mesh format to .nsce
scene files have been added to the nscemake tool.
Screenshots available.
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Competition results
[10/Nov/2002]
The NeoEngine competition is over, and the NeoEngine project is proud
to present the following winners:
- First Prize: Cody Russel, for porting NeoEngine to the MacOS X platform
- Second Prize: Bob Balfe, for TrueSpace exporter and various additions to the core engine
- Third Prize: Matthew Casperson, for the XML scripting extension
Winners will be notified by email shortly
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Maya Exporter
[21/Oct/2002]
Framework for a Maya nsce file exporter has been added to the CVS.
Functionality will be added over the coming week, and a binary release
will be made once a basic set of functionality has been implemented.
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Networking subsystem
[10/Oct/2002]
Implmented the base for the networking subsystem, a TCP/IP socket wrapper.
Code added to CVS, for those interested.
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0.3.0 released!
[8/Oct/2002]
Finally, 0.3.0 has been released. Neodemo has been deprecated, and
replaced by a series of tutorials, which will be extended as the project
moves along. Read the changelog, grab the source, have fun :)
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Competition and linuxfund.org grant
[7/Sep/2002]
NeoEngine was awarded a $1000 grant from linuxfund.org
and we have decided to use the money for a competition.
The rules are simple, the person or project
contributing most value to the NeoEngine project will win. This includes any effort ranging from a developing a game using the engine,
documentation / examples / demos / PR, to exentsion or implementation of new features in the engine. To enter the
competition, send an email to mattias@realityrift.com
decribing the effort you or your project has made or will make to help NeoEngine.
For more information on rules and prizes, check out the competition page
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0.2.2 released
[13/Aug/2002]
Version 0.2.2 of NeoEngine, demo and tools has been released! Grab the
source tarballs or binary packages from the
projects page
on SourceForge!
Improved Q3 map and model support, sprite objects, skeletal animation
subsystem, collision detection framework, improved rigidbody physics
subsystem and bezier patches, as well as lots of bugfixes, optimizations
and compatibility fixes.
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IRC Channel
[16/Jul/2002]
We now try to frequently visit the #neoengine channel on
irc.openprojects.net so if you want instant feedback, you might be lucky
there!
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linuxfund.org
[19/Jun/2002]
NeoEngine is accepted at linuxfund.org! Drop by and donate some penguin
pesos at the project page
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0.2.1 released
[26/May/2002]
Version 0.2.1 of NeoEngine and NeoDemo has been released! Grab the
source tarballs or binary packages from the
project page
on SourceForge!
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SourceForge Top20
[11/May/2002]
NeoEngine is on the Top 20 most active projects list on SourceForge!
If you have any questions or suggestions about the project, please
use the forums
on the projects page
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New website
[06/May/2002]
We decided to finally remake the old and boring website. Since none
of us are really designers but programmers the code for this page has
been borrowed from a few sites. Mostly from ProFTPD.
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NeoEngine 0.2.0 Released
[05/May/2002]
NeoEngine, NeoDemo and NeoTools 0.2.0 has been released.
New features include:
- Improved Q3 map support
- Improved Q3 model support
- Texture framework added
- Package framework added
- Audio mixer added
- Audio converter added
- Audio player added
- Audio sample framework added
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