| BUFFER_GROUP |
Group for caps related to buffers (frame, stencil, z, pixel) |
| STENCILBUFFER |
Stencil buffer present |
| PIXELFORMAT |
Advanced pixel format enumeration |
| PIXELBUFFER |
Device can create pixel buffers |
| RENDERTEXTURE |
Device can render to texture (i.e use pixel buffer as texture) |
| PROGRAM_GROUP |
Group for caps related to programmable pipeline |
| VERTEXPROGRAM |
Vertex programs supported |
| FRAGMENTPROGRAM |
Fragment programs supported |
| MULTITEXTURE_GROUP |
Group for caps related to multitexturing |
| MULTITEXTURE |
Device can multitexture |
| CUBEMAP |
Device can use cubemaps |
| BLENDMODE_FACTOR |
Device can use factor blend mode |
| MULTITEXTURE_UNITS_MASK |
Mask for number of texture units |
| MULTITEXTURE_UNITS_SHIFT |
Shift bitcount for number of texture units |
| MISC_GROUP |
Group for misc caps |
| NORMALIZATION |
Normalize vertex normals in vertex lighting path |
| WINDOW_GROUP |
Group for caps related to the rendering window |
| DOUBLEBUFFER |
Frame buffer is double buffered |
| FULLSCREEN |
Open render device in fullscreen mode |
| ACCELERATION_GROUP |
Group for caps related to the acceleration state of the driver |
| HARDWAREACCELERATED |
Rendering path is hardware accelerated |